India Passes the Promotion and Regulation of Online Gaming Act, 2025

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Date: 21 August 2025

India’s Parliament has passed the Promotion and Regulation of Online Gaming Bill, 2025, marking a major shift in how online gaming is governed across the country. The bill now heads for the President’s assent to officially become law.


1. What Does the Bill Do?

  • Criminalizes Online Money Gaming: The Act bans all forms of online games involving monetary stakes—whether they’re games of chance or skill. This includes fantasy sports, poker, rummy, lotteries, and more.
  • Targeted Approach:
    • Permissible: e-sports and online social games (non-monetary, recreational).
    • Prohibited: Monetary-based games, ads, promotions, and financial facilitation related to them.
  • Creates a Regulatory Authority: The Act establishes a National Online Gaming Commission (NOGC) to license, categorize, and oversee online gaming platforms nationwide.

2. Why the Law Was Needed

  • Protect Public Health & Finances: Online money gaming has led to addiction, financial ruin, suicides, and widespread economic losses.
  • Stop Exploitation & Illegal Activities: These platforms often use manipulative designs and endorsements that prey on young or vulnerable users, and even facilitate money laundering and tax evasion.
  • Champion Innovation Properly: While money gaming is harmful, the law aims to promote legitimate e-sports and social gaming by providing a safe, regulated environment.

3. Key Provisions at a Glance

CategorySummary
Ban ScopeProhibits money-based online games, their promotion, and financial support.
ExemptionsAllows promotion and regulation of e-sports and social gaming.
Regulatory Authority (NOGC)Will license and regulate platforms, classify games, enforce rules.
PenaltiesImprisonment up to 3 years and/or fines up to ₹1 crore for violations; enhanced penalties for repeat offenders.
Enforcement PowerPlatforms can be blocked under IT Act; all ads and promos of banned games disallowed.

4. Industry Reaction & Broader Impacts

  • Stock Market Under Pressure: Shares of fantasy gaming firms plunged—industry leaders like Dream11 and MPL saw significant losses.
  • Jobs & Investment at Risk: The vibrant real-money gaming sector, projected to be a multi-billion dollar industry by 2029, now faces potential shutdowns and mass job losses.
  • Public Policy Stance: Government emphasizes that while online money gaming is a serious social and financial risk, India remains committed to fostering e-sports and gaming innovation responsibly and safely.

5. What Happens Next?

  • Awaiting Presidential Assent: The bill must be signed by the President to become a full-fledged law.
  • Rapid Enforcement Expected: Upon notification, the ban could take effect immediately—some platforms may need to shut down overnight.
  • Enabling Rules Soon to Follow: The government and NOGC are expected to issue norms, licensing procedures, and operational guidelines for the permitted gaming segments.

India has taken a decisive stance by passing the Promotion and Regulation of Online Gaming Bill, 2025—balancing consumer protection with a push for legitimate gaming growth.

  • Online money gaming = banned, with strict penalties.
  • e-Sports and social gaming = allowed and supported.
  • Regulatory framework established for better governance.

Tax professionals, gaming companies, influencers, and investors must stay alert: the way gaming operates in India is officially changing, starting now.

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Pooja Gupta

CA Pooja Gupta (CA, ISA, M.com) having 15 years of experience. Educator and Digital Creator

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CA Pooja Gupta (CA, ISA, M.com) having 15 years of experience. Educator and Digital Creator

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